

Intel chips, like the HD Graphics 4000 or 4600 , are generally only capable of rendering the game fluidly at minimum settings. For normal details and 1366x768 pixels, you'll need at least a GeForce GT 630M or higher. However, anyone who can make do with 1366x768 pixels, 2x MSAA and deactivated PhysX can play the game with just an upper-middle class card (starting with the GT 750M ). The GeForce GTX 675MX is the first card to render the game at these settings with more than 40 fps. Even so, for 1920x1080 pixels, 4x MSAA and the DX11 Enhanced setting, gamers will need a potent high-end model. Since, as previously mentioned, the highest option is unavailable on AMD systems, we only used the standard PhysX for our Ultra setting. Excellent: Except for PhysX, changes are adopted without need for a restart.ĭepending on which PhysX option you select, the game's hardware demands fall somewhere between steep and reasonably moderate. Alongside resolution and picture mode, you'll also find 10 further items that can either be turned on/off or set to “Off”, “Normal” or “DX11 Enhanced”.
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Starting around the second half, we see marked improvements.Īs is true of any good PC game, the options menu reveals a wide variety of possible settings. The difference between the three PhysX settings is clear in our videos. As is to be expected, when PhysX is activated, their drop in performance is greater as well. Their frame rates are middle-of-the-road, and their minimum results are lower than those of comparable Nvidia GPUs. Only the normal setting is available on AMD systems, and they (still) do a little worse at the moment. Switching from normal to high settings sinks the frame rate drastically. The disadvantage of PhysX is, of course, that it demands more resources. Nvidia calls this technology APEX Turbulence. are influenced by environmental factors like wind and explosions). On the normal setting, the levels are decorated with textile banners and the floors are covered with all sorts of papers, both of which physically react to their environment but on the higher setting, dynamic particles enter the scene as well (smoke, snow, fog, etc. With the GPU PhysX activated, the engine really struts its stuff. We were especially impressed with the deep footprints the characters leave behind in the snow, which are generated by tessellation. Yes, some textures could be a little sharper, and yes, some shadow edges are a little bit unclean but all in all, there isn't much to complain about. Theory is all well and good, but what matters is how it plays in practice, right? Well, when all is said and done, Arkham Origins is definitely a success. The new ambient occlusion technology HBAO+ (also used in Splinter Cell: Blacklist, for instance), PCSS (Percentage-Closer Soft Shadows) and NVDOF (Nvidia Depth-of-Field) are three further abbreviations thrown around by marketers.

The action thriller is optimized for both 3D Vision and multi-monitor operation, but that's not all. We see it not only in the presence of TXAA (a special form of anti-aliasing that expands on FXAA and MSAA), but also in a number of other technologies. Nvidia's collaboration in the development of Arkham Origins is obvious.
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