

His children can reward hearts so Shantae can heal herself. As mentioned in his Personality, he can also summon his children to the battle and they won't do anything beside walking but can hurt Shantae if she touches them. He can also charge for Shantae one time but if he eats a tasty meal he will charge 7 times and then stop. He will try to land on Shantae her head by doing this. In his boss battle the Squid Baron has the ability to teleport himself just like regular squids can. The player, as Shantae, then proceeds to defeat him in a Boss Battle. He then flees and once cornered in his room, becomes overtly hostile, not wanting Shantae to take the Seal. He attempts to reason with Shantae, but she doesn’t budge. Once Shantae gets there with the meal she got from the Chef Girl, he lets her in and showcases a rather friendly attitude, until the moment she mentions being here to get his Magic Seal. The Squid Baron first appears in the game at the entrance of his labyrinth, waiting for a tasty meal. He doesn't seem disturbed by this, as he seems happy even when Shantae beats him again.įor some odd reason, Shantae seems to gain the same awareness whenever she talks to him, making Squid Baron a sort of fourth-wall nullifier. After repeated frustrations, he finally embraces his destiny as a filler boss. He thus wishes to find a new purpose in life, with most of his interactions with Shantae being repaying her for helping him find a new purpose in life. This leads to him suffering "post-boss syndrome", suffering depression over his defeat on wish to not be a filler boss again.
Shantae sprites squid series#
He has become self-aware of his role as a video game character and consequently, his role as a "filler boss" in the series with no actual relation to the plot. In Pirate's Curse, Squid Baron fills a humorous role. Despite that, he still does not hesitate in using his children as weapons during his fight against Shantae. All in all, it’s an utterly delightful experience from start to finish.Squid Baron is greedy, rude and dishonest, though is ultimately not a malicious figure and only fights to protect his family and property. I generally a prefer a “welcoming to everyone” approach with optional challenge, and Seven Sirens certainly embodies that. One could argue the game is “too easy”, but there are options in your gameplay to make it harder. It works beautifully, and allows for a lot of customization. Plus, there’s a mechanic where vanquished enemies give you cards that when collected, grant new power-ups you can equip! It’s a similar system to Castlevania: Aria of Sorrow. Speaking of which, animal transformations are still here, but executed with a single button press rather than a dance! I really appreciated the efficiency of it for platforming (don’t worry, Shantae can also dance, but to trigger other abilities). Bosses are ton of fun to battle-each fight is a unique challenge you to put the power learned in the labyrinth to the test. I had a blast exploring the entirety of the island, and it even had some deep lore! Down to the smallest detailĭungeons are back too, and they’re both numerous and tough. The world map is back, and everything is beautifully interconnected rather than segmented, making Paradise Island really come alive and feel authentic. All of the new half-genies are a lot of fun, even if you only spend a limited time with them. The new setting of the game is welcome and refreshing, and every character looks and is written better than ever.

There are several new towns to discover in Seven Sirens! The game really laid the foundation for a lot of what makes Shantae amazing. There are a lot of impressive things about the original Shantae! The amount that Wayforward pushed the Game Boy Color hardware was pretty astounding-the sprite graphics are gorgeous, the world is huge and detailed, and the transformations are all a blast to use. The first game in the series was also the first I played, but way, way after it released! I downloaded it on my 3DS on sale a few years ago, after hearing how overlooked it was as a late-Game Boy Color era title. There are only five games in the Shantae series, each pretty beloved by fans-this is simply how they resonated with me! Alright, let’s get into ranking the Shantae games. Now that I’ve finished the remaining games I hadn’t played, I want to talk about my favorites so you can jump into the series too (every one of them is on Switch-no excuses!). I’m a little obsessed with the Shantae trading cards.
